

The country receiving the call will know whether it's a defensive war or one they started. If you are at war, you can use this option to bring in other allies into the fight. In this option, tribute is a monthly payment of gold spent each month. Military access allows moving troops through territory. You can ask for, grant, or revoke military access. To call in allies, you need to send a call to arms as another diplomatic option.Īlliances may be dissolved just as easily. If you do, you will create a mutual agreement to participate in each other's wars.Īlliances aren't automatically triggered. Even without obtaining that high of a score, a country leading in the war can offer more generous terms that will destabilize the country if they are refused. If the enemy gets a warscore of 100 (which involves capture of all your provinces and beating down all your armies), they can dictate the terms of peace to whatever they like, even annexation. Also, even if a truce is signed, the relations between you and the target nation are still in tatters. There is a major stability penalty for breaking the truce, thus you should wait until it first expires if you want to declare war again. When a truce is made, it lasts for a few years. You can also revoke cores, which are provinces the target nation considers their true property. Here, you can select which provinces are ceded, as well as a monthly and lump sum payments of currency. The second and fourth options, Demand Tribute or Offer Tribute, get used if there's a victory but not a dominating one. The third, White Peace, is a quick return to status quo with no overall change in territory. The first, annex, is only available if you captured all provinces of the nation, and if the warscore cost of the provinces isn't too high. There are four major options for suing for peace. If you've had enough of war, you can sue for peace. The enemy may sometimes attempt to imprison or execute the diplomat sending the declaraion of war.The amount also increases if you are receiving tribute from them, if they're granting military access, and so on. Declaring war on a country where to which you have good relations will destabilize your country.Additioanlly, the sudden loss of stability can trigger immediate rebellions. This can be recovered, but it's somewhat significant cost. Without a casus belli (obtained when the other nation does an act worthy of war), you lose 2 stability.You can declare war on any nation as long as you aren't allied with them, and doing so allows you to move armies into their territory for conquest.ĭeclaring War does have a few items of note: The chance of success is based on the diplomat you send, although some options may be unavailable if there's a special requirement, or even if the senate refuses to accept it.ĭeclaring War initiates hostilites with another nation. You can make one diplomatic action for a given country every 30 days. When taking action, an envoy is automatically chosen from a list of characters, although you can manually pick one. Their infamy is also shown (being an honorable reputation if their infamy is close to zero), along with their technology level.īelow shows detailed information about their relations, whom they are allied with, their rivals, and their current mission. The ties show which treaties are in effect, including trade routes, alliances, vassels, and warfare.Ĭlicking on a nation shows details, starting with the government type, the ruler, their current stability, manpower, gold and research, their national ideas and selected omen. Getting the relation past 100 requires extraordinary effort beyong regular activity. The relation is a number ranging from -200 to 200, which gradually shifts over time depending on the envoy's diplomatic skill, cultural difference, and any current treaties with the target. From the Achaean League to Vaccaei, each active nation is shown on the list along with their flag, current relation, and treaty status.
